Getting started
- Enter your name and pick a room. Your first shop in the village is free; choose a product.
- The station produces goods: carry them to the counter by hand (or hire a carrier).
- Stand at the register and the queue pays you; hire a cashier and they do it.
- Collect the cash pile by the register (a manager does it automatically) and spend it on hires and expansion.
How a shop works
A shop is 16×15 m: up to 4 stations along the back wall, the counter and up to 4 registers at the front, up to 6 tables on the right. A customer buys at the counter and leaves, or sits down to eat if a table is free (pays 1.5×, the waiter brings the order, then the table is wiped). A scooter delivers orders (+25 %). The display case raises station and counter capacity.
City and village
| Zone | Plot price | Tax | Customer flow |
|---|---|---|---|
| 🏙 City | 10–40 mln | 12 % | very high near the metro and plaza |
| 🌾 Village | 250 000 – 1,5 mln | 5 % | moderate near bus stops and parks |
Customers appear at the metro, plaza, park and bus stops and pick a shop within 70 m: closer, more attractive (advertising, upgrades) and with a shorter queue wins. Neighbouring shops share one flow. Each extra shop costs the buyer 22 % more. When the village runs out of free plots the city grows by itself with new streets and blocks.
Costs: salary, rent, tax
| Staff | Salary / min | Role |
|---|---|---|
| Cashier | 6 000 som | Sells at the register, one per register |
| Carrier | 5 000 som | Carries goods from the station to the counter |
| Waiter | 7 000 som | Brings orders to tables and wipes them when idle |
| Cleaner | 4 000 som | Cleans dirty tables immediately |
| Manager | 10 000 som | Collects the cash pile for you |
| Guard | 6 000 som | Thieves stay away from the shop |
| Accountant | 8 000 som | Cuts tax by 40 % |
- Salary and rent are charged every 30 seconds. Rent is 0.6 % of the plot price per minute for every shop except your cheapest.
- Tax on income (sales, tips, delivery) every 2 minutes: village 5 %, city 12 %. An accountant cuts tax by 40 %.
- If cash runs out you get debt and a strike (💸): staff stop until you collect the register and pay it off.
Thieves and the guard
When the owner is away, the register holds more than 40 000 som and there is no guard, a thief comes (twice as often at night) and runs off with 60 % of the cash (at most 800 000). Get close and the thief flees; if the money is already taken, catch them to get it back. A guard (600k, salary 6k/min) keeps thieves away entirely; a manager empties the register often and lowers the risk.
The market: plots, rivals, price
- The 🏪 Bozor panel lists free plots (⭐ = customer flow). Buy one and choose a product.
- Make an offer for another player's shop (at least 50 % of its value); if the owner agrees it's yours. Put your own shop up for sale or sell it to the city for 60 %.
- Price 0.7×–1.5×: higher means fewer customers, lower means longer queues. A trending product draws more people.
Rooms
- Central bazaar — 20-minute round, 6 bots, open to everyone.
- Mahalla — a short 10-minute round, small city.
- Big city ♾ — endless: your shops are kept for 24 hours, come back and continue.
- With friends — your own city via a 4-letter code or link; you choose the bots and the time.
10 tips
- Cashier and carrier first; then you're free to go hunting for a new plot.
- Get a manager early so the cash pile doesn't feed thieves.
- Don't enter the city before you have 10 million: rent and tax are high, but the flow is 3–4× bigger.
- The plot by the metro is the priciest but the most productive; pick high-⭐ spots.
- Don't sell the same product as your neighbour, or you'll split the flow.
- Tables + waiter + cleaner mean 1.5× income on shashlik and pizza.
- If your second shop is next door, share the cashier and manager instead of paying twice.
- Don't buy expensive upgrades in the last minutes; equipment counts at 60 % towards wealth.
- Bid for a rival's shop in a good spot; buying can be cheaper than building.
- See a strike (💸)? Collect the register at once; every minute loses the queue.
FAQ
How is the winner decided?
At the end of the round by wealth: cash plus shop value (plot price and 60 % of equipment). The rating is shown on the right during the game.
What happens to my shop if I go offline?
In round rooms it's released after 3 minutes; in the Big city ♾ it's kept for 24 hours: staff keep working, but salaries keep being charged.
Can I play on a phone?
Yes — in the browser with a joystick and buttons; graphics adapt to the phone's power.

Products8 products: price, speed, strategy
Staff and equipmentprices, salaries, hiring order