Chess rules

An 8×8 board, 16 pieces per side. The goal is to checkmate the opponent’s king: it is attacked and has no escape. The game allows only legal moves, shown by green dots, so you can learn the rules while playing.

Free · no sign-up · phone and desktop

Chess — GameUZB

How the pieces move

PieceMovesValue
♔ Kingone square in any directionpriceless
♕ Queenany distance along rank, file or diagonal9
♖ Rookalong ranks and files5
♗ Bishopalong diagonals3
♘ Knightin an L-shape, jumping over pieces3
♙ Pawnforward 1 (2 at the start), captures diagonally1

Values guide exchanges: knight and bishop are roughly equal, a rook beats either, a queen is worth about three minor pieces. The king is never traded: losing it ends the game.

Special rules

  • Castling — the king moves two squares towards a rook and the rook jumps over to the adjacent square. Conditions: neither has moved, the squares between are empty, the king is not in check and does not cross an attacked square.
  • En passant — if an enemy pawn advances two squares and lands beside yours, on the very next move you may capture it as if it had moved one square.
  • Promotion — a pawn reaching the last rank becomes a queen, rook, bishop or knight (usually a queen). The game shows a picker.

Check, checkmate, stalemate

  • Check — the king is attacked and must be rescued at once: move, block or capture the attacker.
  • Checkmate — check with no rescue. The game is over and the mating side wins.
  • Stalemate — no check, but the side to move has no legal move: a draw. Be careful when far ahead.

Kinds of draw

  • By agreement: one side offers a draw, the other accepts.
  • Stalemate (above).
  • Threefold repetition: the same position occurs three times.
  • The 50-move rule: 50 moves without a pawn move or capture.
  • Insufficient material: king vs king, king + bishop or king + knight cannot mate.
  • Time runs out but the opponent has no mating material: a draw.

Clock rules (online)

Each player has their own clock, running only on their turn. In 3+2, two seconds are added after every move. Flagging loses. If the opponent is disconnected for 45 seconds you win; resign with 🏳. About time controls.

FAQ

Can the king be captured?

No. A move leaving the king in check is illegal; if there is no rescue, that is checkmate and the game ends.

Can a pawn move backwards?

No, only forwards. Think pawn moves through: they cannot be undone.

Can I castle out of check?

No. You cannot castle out of, through or into check, nor if the king or that rook has moved.

Does the game enforce the rules?

Yes: only legal moves (green dots); castling, en passant, promotion, threefold repetition and the 50-move rule are handled automatically.

See also

🤖 Versus computer