How to play Trapline

The goal is simple: reach the lit doorway at the end. There are plenty of traps, but the rules and controls are open and the same for everyone.

Free · no sign-up · phone and desktop

A frame from Trapline

Controls

ActionKeyboardTouch
MoveA D · ← →bottom-left buttons (slide your thumb to switch direction)
JumpW · ↑ · Spacelarge bottom-right button
Down, climb downS · ↓down button (appears when needed)
Restart levelRtop-right button
PauseEsc · Ptop-left button

Gamepad: left stick or d-pad, A to jump, Start to pause.

Jumping and moving

  • The longer you hold jump, the higher you go: a tap gives a low hop (to slip under ceiling spikes), a full press clears about one and a half times your height.
  • To climb a ladder, stand in front of it and hold up (jump on a phone); jump with a direction held to leap off.
  • You can jump up through thin planks from below; stand on one and press down to drop through.
  • A spring always throws you to the same height; steer left and right in the air.
  • Push a crate from the side; while a crate or boulder rests on a large plate, its gate stays open (the hero alone is too light). A timed plate you press yourself, and its gate opens for a few seconds.

Checkpoints, time and marks

Longer levels have lanterns: run past one to light it, and after a fall you continue from there. The clock starts with your first move and keeps running through falls. The results screen shows your time, the number of falls and up to three marks: one for clearing the level, two and three for beating the times shown on that level.

The summary adds up your best time on every level, with total marks and falls. It is always in the level list, and the results screen of level 30 offers it with its own button.

FAQ

How do levels unlock?

The first level of each world is open from the start; within a world, clearing a level opens the next. You can replay cleared levels at any time.

Where do I change sound and theme?

With the menu buttons or in Settings: sound, dark or light theme, language, screen shake and touch buttons.

See also

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