How to play Arrow Escape

Each arrow is a line with a head at one end. Tap it and the whole line slides forward head first along its own path, then straight off the board. Your job is to clear every arrow without crashing one into another.

Free · no sign-up · phone and desktop

An arrow has bumped into another one and turns red

The rules

  1. The board is a grid of dots. Arrows are lines running through the dots, with a head at one end.
  2. Tap any arrow. It moves head first: the head goes straight the way it points and the rest of the line follows along the same path, like a train on rails. The bends of the line do not matter, only the direction of the head.
  3. If the straight path from the head to the edge of the board is empty, the arrow leaves the board.
  4. If another arrow lies anywhere on that path, yours slides up to it, bumps, turns red and slides back to where it was. You lose one heart.
  5. You have 3 hearts per level. Lose all three and the level starts over: the same puzzle, three fresh hearts.
  6. Clear every arrow to finish the level. There is no timer and no move limit.

What counts as in the way

Only the cells on the straight line in front of the head, up to the edge of the board. An arrow’s own body never blocks it. Gaps and holes in the board’s shape do not stop it either. An arrow that has left blocks nobody any more: every arrow you clear makes room for others.

Example. An arrow on the left edge pointing right needs the whole row to its right to be empty, right up to the far cell.

Hints

The Hint button lights up one arrow that can leave right now and draws its path to the edge. When it can, it picks the one whose departure frees the most other arrows. Hints are free and unlimited; the result screen simply shows how many you used.

Levels

The first three levels teach the rule without walls of text: a small board and a short line of help. After that boards grow up to 9×13 and the arrows get longer and more tangled. Every 10th level is Hard. Levels never run out, they are the same for everyone, and every one is guaranteed to be solvable: the generator builds each board in reverse and a solver checks it. Tips for hard boards.

Controls

ActionPhoneComputer
Send an arrowtapclick, or Enter
Cancel a pressslide your finger awaymove the mouse away before releasing
Pick an arrow—arrow keys
HintHint buttonH
RestartRestart buttonR
Menuback arrow at the topEsc

FAQ

Can the board get stuck?

No. An arrow leaving only frees space, so there is always at least one arrow that can get out. Order only matters for avoiding crashes.

Does it matter which free arrow goes first?

No. An arrow that can leave now will still be able to leave later, so start with any of them.

The next cell was empty, so why did it crash?

Because the blocker sits further along the same straight line. The path is checked all the way to the edge.

What do hints affect?

Only the hint count on the result screen. Unlocking levels and your streak do not depend on it.

See also

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