The ocean
The water surface is made of eight Gerstner waves: long swell and fine ripples. Ships ride exactly these waves because the CPU evaluates the same formula, so bows rise and fall and a small boat rocks more than a battleship. The sky reflects in the water, the sun path glitters, crests carry foam and the horizon fades into haze.
The shots
- Tactical view: the enemy sector from an oblique angle, with a fine grid and coordinates on the water.
- Cinematic shot: the gun fires, the camera follows the shell and you see the impact up close. About 1.6 seconds; tap to skip, and the Fast setting takes 0.5 seconds.
- Defence view: when the opponent fires you watch your own fleet; you can see and hear the shell in the sky.
Explosions and sinkings
A shell falling in the water throws up a tall column, a ring of waves spreads and a buoy with a light stays in the cell. A hit brings a fireball, sparks and debris, then lasting fire and black smoke. A sinking ship lists, settles and goes down with bubbles, leaving an oil slick. Even so the board stays perfectly readable: you see at a glance which cells were tried, hit or sunk.
Performance and settings
Graphics have four levels: Auto, High, Medium, Low. In Auto the game measures its frame rate and lowers quality by itself if needed; on Low the water is flat and particles are few. On an M2 integrated GPU we measured a steady 60 FPS on High (over 300 with vsync off), with about 105 draw calls even with the whole Classic fleet on screen. The ships weigh about 2 MB in total and load only when needed. With the system reduce-motion setting on, shake and cinematics are turned off.
What you need
Any modern browser with WebGL 2: Chrome, Safari, Firefox, Edge. Phones work in portrait and landscape; on small screens the board zooms in while aiming so that all 10 columns are easy to tap. Without WebGL the game says so plainly and offers our other games.
FAQ
Will it run on a weak phone?
Usually yes: Auto drops down to Low. The game is complete on Low, only the water is flat.
Can I turn off the cinematics?
Yes, there is a Fast setting; or simply tap the screen during a shot.
Does it use a lot of data?
About 2–3 MB on first open, then the cache takes over. During play it uses very little.

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