Savat: rules and controls

Each side has one player and one button. Your player runs on his own; you only decide when to jump and when to shoot.

Free · no sign-up · phone and desktop

A frame from Savat: a jump shot

What the one button does

SituationPress
You have the ballHold to jump, release to shoot. The most accurate release is at the top of the jump, about 0.47 seconds in, when the ring around the ball turns green.
The opponent is dribblingPress close to him to swipe at the ball. Time it to the moment the ball hits the floor and it is yours.
The opponent jumps to shootJump with him: reach the ball and you block it. Touching a ball that is already dropping above the rim gives the points to the shooter.
Loose ballJump to catch it. Catch it in the air with the button still held and you shoot as soon as you let go.

Scoring and the shot clock

  • A basket is worth 2, from behind the three-point line it is worth 3. Jump right under the hoop to dunk.
  • Each attack has 8 seconds, shown above the backboard. Run out and the ball goes to the other side.
  • After a score the other side gets the ball. The first ball is a jump ball in the centre: whoever jumps higher takes it.
  • A match goes to 7 or 11 points and usually takes one or two minutes.

Controls

  • Phone: tap anywhere on the screen. Two players on one phone use the left and right halves.
  • Keyboard: Space, W or ↑. Two players use W (Blue) and ↑ (Red). Esc pauses.

More about the game

FAQ

Why does my shot fall short?

You are letting go too early. Wait for the top of the jump, when the ring turns green. A late release flies low and flat.

Is it free?

Yes, with no sign-up and nothing to install. Nothing is sold in the game — everyone plays on equal terms.

See also

Play the computer